Showing posts with label rotation. Show all posts
Showing posts with label rotation. Show all posts

Tuesday, December 23, 2014

2D Rotation Without Using OpenGL Function For Rotation

Program to perform 2D rotation without using OpenGL function for rotation

#include<stdio.h>
#include<math.h>
#include<GL/glut.h>

int x, y, p, q, xa, ya, ra, i, a[10], b[10], da, db;
float dx, dy, theta;

void line(int x, int y, int a, int b)
{
  glVertex2d(x, y);
  glVertex2d(a, b);
}

void display_rectangle()
{
  for(i = 0; i < 4; i++)
  {
    if(i != 3)
      line(a[i], b[i], a[i+1], b[i+1]);
    else
      line(a[i], b[i], a[0], b[0]);
  }
}

void Init()
{
  /* Set clear color to white */
  glClearColor(1.0, 1.0, 1.0, 0);
  /* Set fill color to black */
  glColor3f(0.0, 0.0, 0.0);
  gluOrtho2D(0 , 640 , 0 , 480);
}

void rotate()
{
  // Find the vertices of the rotated rectangle
  theta = (float)(ra*(3.14/180));
  for(i = 0;i<4;i++)
  {
    a[i] = (xa + ((a[i] - xa)*cos(theta) - (b[i] - ya)*sin(theta)));
    b[i] = (ya + ((a[i] - xa)*sin(theta) + (b[i] - ya)*cos(theta)));
  }
}

void transform()
{
  glClear(GL_COLOR_BUFFER_BIT);

  glBegin(GL_LINES);
  // Find the original rectangle vertices
  da = p - x; db = q - y;
  a[0] = x; b[0] = y;
  a[1] = x + da; b[1] = y;
  a[2] = x + da; b[2] = y + db;
  a[3] = x; b[3] = y + db;

  // Draw original rectangle
  display_rectangle();

  rotate();
  
  // Draw rotated rectangle
  display_rectangle();
  
  glEnd();

  glFlush();

}

void main(int argc, char **argv)
{
  printf("\n**********************************************\n");
  printf("Enter the upper left corner of the rectangle:\n");
  scanf("%d%d", &x, &y);
  printf("\n**********************************************\n");
  printf("Enter the lower right corner of the rectangle:\n");
  scanf("%d%d", &p, &q);

  printf("\n********************Rotation********************\n");
  printf("Enter the value of fixed point and angle of rotation:\n");
  scanf("%d%d%d", &xa, &ya, &ra);

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  glutInitWindowPosition(0, 0);
  glutInitWindowSize(640, 480);
  glutCreateWindow("Rotation");
  Init();
  glutDisplayFunc(transform);
  glutMainLoop();
}

Written by