#include <stdio.h>
#include <GL/glut.h>
// Center of the cicle = (320, 240)
int xc = 320, yc = 240;
// Plot two points on the lower quadrants
// using circle's symmetrical property
void plot_point(int x, int y)
{
glBegin(GL_POINTS);
glVertex2i(xc+x, yc-y);
glVertex2i(xc-x, yc-y);
glEnd();
}
// Function to draw a circle using bresenham's
// circle drawing algorithm
void bresenham_circle(int r)
{
int x=0,y=r;
float pk=(5.0/4.0)-r;
/* Plot the points */
plot_point(x,y);
int k;
/* Find all vertices till x=y */
while(x < y)
{
x = x + 1;
if(pk < 0)
pk = pk + 2*x+1;
else
{
y = y - 1;
pk = pk + 2*(x - y) + 1;
}
plot_point(x,y);
}
}
// Function to draw a smiley
void smiley(void)
{
/* Clears buffers to preset values */
glClear(GL_COLOR_BUFFER_BIT);
int radius = 100;
// Draw an arc
bresenham_circle(radius);
// Draw a vertical line
glBegin(GL_LINES);
glVertex2i(xc, yc);
glVertex2i(xc, yc-60);
glEnd();
// Draw 2 points on either side
// of the line
glBegin(GL_POINTS);
// A big dot made of 4 small dots
// to the left of the line
glVertex2i(xc-20, yc-20);
glVertex2i(xc-19, yc-20);
glVertex2i(xc-20, yc-19);
glVertex2i(xc-19, yc-19);
// A big dot made of 4 small dots
// to the right of the line
glVertex2i(xc+20, yc-20);
glVertex2i(xc+21, yc-20);
glVertex2i(xc+21, yc-19);
glVertex2i(xc+20, yc-19);
glEnd();
glFlush();
}
void Init()
{
/* Set clear color to black */
glClearColor(0.0,0.0,0.0,0);
/* Set fill color to white*/
glColor3f(1.0,1.0,1.0);
gluOrtho2D(0 , 640 , 0 , 480);
}
void main(int argc, char **argv)
{
/* Initialise GLUT library */
glutInit(&argc,argv);
/* Set the initial display mode */
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
/* Set the initial window position and size */
glutInitWindowPosition(0,0);
glutInitWindowSize(640,480);
/* Create the window with title "DDA_Line" */
glutCreateWindow("Smiley :-)");
/* Initialize drawing colors */
Init();
/* Call the displaying function */
glutDisplayFunc(smiley);
/* Keep displaying untill the program is closed */
glutMainLoop();
}
Output=====
Written by Munia Balayil
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