/* To draw a static clock using Bresenham's circle drawing algorithm */
#include <stdio.h>
#include <GL/glut.h>
// Center of the cicle = (320, 240)
int xc = 320, yc = 240;
// Plot eight points using circle's symmetrical property
void plot_point(int x, int y)
{
glBegin(GL_POINTS);
glVertex2i(xc+x, yc+y);
glVertex2i(xc+x, yc-y);
glVertex2i(xc+y, yc+x);
glVertex2i(xc+y, yc-x);
glVertex2i(xc-x, yc-y);
glVertex2i(xc-y, yc-x);
glVertex2i(xc-x, yc+y);
glVertex2i(xc-y, yc+x);
glEnd();
}
// Function to draw a circle using bresenham's
// circle drawing algorithm
void bresenham_circle(int r)
{
int x=0,y=r;
float pk=(5.0/4.0)-r;
/* Plot the points */
/* Plot the first point */
plot_point(x,y);
int k;
/* Find all vertices till x=y */
while(x < y)
{
x = x + 1;
if(pk < 0)
pk = pk + 2*x+1;
else
{
y = y - 1;
pk = pk + 2*(x - y) + 1;
}
plot_point(x,y);
}
}
// Function to draw a static clock
void static_clock(void)
{
/* Clears buffers to preset values */
glClear(GL_COLOR_BUFFER_BIT);
int radius = 100;
// Draw a circle
bresenham_circle(radius);
glBegin(GL_LINES);
// Minute hand
glVertex2i(xc, yc);
glVertex2i(xc, yc+95);
// Hour hand
glVertex2i(xc, yc);
glVertex2i(xc+30, yc+50);
glEnd();
glFlush();
}
void Init()
{
/* Set clear color to black */
glClearColor(0.0,0.0,0.0,0);
/* Set fill color to white */
glColor3f(1.0,1.0,1.0);
gluOrtho2D(0 , 640 , 0 , 480);
}
void main(int argc, char **argv)
{
/* Initialise GLUT library */
glutInit(&argc,argv);
/* Set the initial display mode */
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
/* Set the initial window position and size */
glutInitWindowPosition(0,0);
glutInitWindowSize(640,480);
/* Create the window with title "DDA_Line" */
glutCreateWindow("bresenham_circle");
/* Initialize drawing colors */
Init();
/* Call the displaying function */
glutDisplayFunc(static_clock);
/* Keep displaying untill the program is closed */
glutMainLoop();
}
Output
Written by Munia Balayil
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